Collaborative Presentation Project

Mi collaboration will be inserted within the STEAM context, since I will be working with engineering graduate student Swapnil Sinha. We are both assistants in a NSF-funded research about makerspaces and the role of creativity in understanding the concepts behind additive manufacturing and 3D printing.



Although the main project's aim is to tackle STEM skills through art, I found an exercise that I believe may have potential for other kinds of reflection, through STEM skills. In the spirit of blurring the lines between disciplines, forms of creating knowledge, and artistic practices, I found the exercise of creating collages out of different materials by using both digital 3D modeling tools and a 3D scanner device to be quite powerful, specially since the finished product is a mashup with no borders between the different sources and materials, with the identities and ideas that each of them may bring along. Here's a draft of how the process works with an example I prepared:

1. I scanned a human head and imported it into a 3D modeling environment.


2. I added a digital shape for structure.


3. I scanned a small attempt at a sculpture made of plasticene.



4. I fixed the scans on the computer.


5. I mixed all the shapes into one.


6. I printed the finished file.

I believe there is great potential for exploring the boundaries of materials (it is important to note here that peoples' bodies may become materials as well) and the ways in which we understand bodies, materials, and the relation between each other and between them and the digital world, by learning how to use the tools engineers have given us in order to do this kind of remixed objects.

In a different vein, another potential use for this kind of technology is to depart -a little- from consumerism, and perhaps learn to make some of the objects we need, so that, although the plastic itself is not quite ecological, we can at least avoid all the costs that production and transportation put on both the people and the places involved in the assembly line that goes from the raw material creation/extraction to the finished products in stores.

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