Presentation
Project 1.
Collaboration
Conversation with Swapnil Sinha, engineering graduate student working in the Make 3D mobile makerspace project, which fosters collaboration between STEM fields and the Arts.
Project 2.
ARTifact
Object: Cheap Virtual Reality Headset (Works only with Smartphone)
Associations: Empathy (shared contexts); Freedom (gaze is not directed, unlike in films); Alienation (improves 2D video and video games' ability to detach users from reality); Free Exploration (both visual and through motion tracking); Research (being able to "place" people in controlled environments has led to research in many fields, such as psychology); Control (user's "body" and context are completely determined by the creator of the virtual world, thus influencing behavior); Science (both as the provider of techniques for manufacturing the devices and as a worldview that attempts to control and modify the entire environment); Pollution (materials used in the devices, electronic waste); Abuse (some raw materials for this are obtained through forced child labor, and much of the assembly of this happens in factories with sweatshop conditions); Virtual World (as the place into which many humans decide to escape more and more often, and where entire communities form); "Illusion of Embodiment" (feeling "present" in the virtual space); Inequality (not everyone can enjoy the benefits of VR, specially those who work in making it).
* Many of these concepts come to mind after experiencing the object as both user and maker. Some others come from readings I had made previously.
Some Links:
https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full
https://www.vrs.org.uk/virtual-reality/history.html
https://www.pcworld.com/article/3023022/cobalt-mined-by-children-are-used-in-smartphones-and-other-electronics-products.html
https://www.cnet.com/news/effort-to-trace-conflict-minerals-in-electronics/
https://www.theatlantic.com/technology/archive/2016/09/the-global-cost-of-electronic-waste/502019/
Discussion: What meanings do you associate with this image of an object, and from what experiences have you learned that meaning?
Project 3.
Eco-Social Justice Piece
* Please watch the video on a VR device, if possible. Otherwise you can change the view with your mouse.
This is a reflection on the possibilities opened by modern science (and technology), while calling attention to the history of this worldview, and the potential danger of partnering up with it without a critical spirit.
* The text being quoted in this piece is an essay called "Science" by Claude Alvares, found in the book "The Development Dictionary"(1992), edited by Wolfgang Sachs.
Collaboration
Conversation with Swapnil Sinha, engineering graduate student working in the Make 3D mobile makerspace project, which fosters collaboration between STEM fields and the Arts.
Project 2.
ARTifact
Object: Cheap Virtual Reality Headset (Works only with Smartphone)
Associations: Empathy (shared contexts); Freedom (gaze is not directed, unlike in films); Alienation (improves 2D video and video games' ability to detach users from reality); Free Exploration (both visual and through motion tracking); Research (being able to "place" people in controlled environments has led to research in many fields, such as psychology); Control (user's "body" and context are completely determined by the creator of the virtual world, thus influencing behavior); Science (both as the provider of techniques for manufacturing the devices and as a worldview that attempts to control and modify the entire environment); Pollution (materials used in the devices, electronic waste); Abuse (some raw materials for this are obtained through forced child labor, and much of the assembly of this happens in factories with sweatshop conditions); Virtual World (as the place into which many humans decide to escape more and more often, and where entire communities form); "Illusion of Embodiment" (feeling "present" in the virtual space); Inequality (not everyone can enjoy the benefits of VR, specially those who work in making it).
* Many of these concepts come to mind after experiencing the object as both user and maker. Some others come from readings I had made previously.
Some Links:
https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full
https://www.vrs.org.uk/virtual-reality/history.html
https://www.pcworld.com/article/3023022/cobalt-mined-by-children-are-used-in-smartphones-and-other-electronics-products.html
https://www.cnet.com/news/effort-to-trace-conflict-minerals-in-electronics/
https://www.theatlantic.com/technology/archive/2016/09/the-global-cost-of-electronic-waste/502019/
Discussion: What meanings do you associate with this image of an object, and from what experiences have you learned that meaning?
Project 3.
Eco-Social Justice Piece
* Please watch the video on a VR device, if possible. Otherwise you can change the view with your mouse.
This is a reflection on the possibilities opened by modern science (and technology), while calling attention to the history of this worldview, and the potential danger of partnering up with it without a critical spirit.
* The text being quoted in this piece is an essay called "Science" by Claude Alvares, found in the book "The Development Dictionary"(1992), edited by Wolfgang Sachs.

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